Introduction ...


Monday, 26 March 2007 was an exciting night for all Singapore Management University (SMU), Nanyang Polytechnic (NYP) and Nanyang Academy of Fine Arts (NAFA) students who could make a difference to the Interactive Digital Media (IDM) industry.

MDA (Media Development Authority) has set up a microfunding scheme to promote entrepreneurship in the Interactive Digital Media sector. With MDA's encouragement, SMU, NYP & NAFA have considered setting up a joint incubation to help students from all 3 institutions come together to create new start ups under this scheme.

Our Vision & Hope

* SMU students will contribute their business, marketing and systems knowledge;
* NYP students can put to use their training in Digital Entertainment technology and;
* NAFA students can contribute their design competencies.

We believe teams that comprise of students with these diverse competencies are likely to be stronger than homogeneous teams. This programme is envisioned to be a platform to capture ideas which are nurtured into the commercial world from our student community.

We hope that you will find this blog useful to "meet", "mingle" and exchange contacts/ideas with NYP, NAFA & SMU counterparts.

Possibly Useful News

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Tuesday, March 25, 2008

ISO 7816 Smart Card Emulation

We are looking for some help in  developing an application to emulate a smart card. Already done the ground work and built some prototype hardware.

Got into a lot of trouble with ATR (Answer to Reset) from the software and how to ensure that RS232 port speed matches the baud rate expected by the terminal. any help in this matter will be appreciated. 

Does any have access to a Digital Oscilloscope ? 

Sunday, September 30, 2007

Too late to get on the Facebook Bandwagon?

Things got interesting earlier this week when it was reported that Microsoft was considering a stake in a 5% stake in Facebook for between $300 million to $500 million. Following the news, Microsoft Corporation (MSFT) shares rose to from below $29 to almost $30 mid-week before closing the week at $29.46 representing a gain of about 2.3%. More importantly, it got people really aware of the Facebook "phenomenon".

I was listening to the 93.8 live DJs discussing Facebook on air and I thought: Wow! Now EVERYONE (even those who aren't part of the usual social network demographic) is talking about Facebook!

Since my company, TYLER Projects, officially launched Singapore's first Facebook MMOG (Massive Multiplayer Online Game), MW:BattleStations! about 3 weeks ago, we've been contracted by 2 other companies to create Facebook apps for them. We actually had to turn down 2 more requests because our order book was already full.

While we were working on BattleStations!, I was tracking the user growth of Warbook (another Facebook MMO) when it still had no more than 1200 users. The day after I joined, it grew by 1500+ users; 2000+ the day after that and 2500+ the day after. Beyond that, I didn't bother counting and spent more time working on our own app. With those kinds of growth figures, it's no surprise that developers are churning out hundreds of new applications everyday hoping to enjoy the same success.

However, economic theory dictates that something this good can't last forever and there are signs that it might already be too late to reap the same exponential growth that the first movers did.

Take our app for example:



MW: BattleStations! is growing at the rate of about 300~400 installs per day (~4000 in total). Active user growth is about 100~150 a day (active users = ~50% of total installs). The growth is certainly accelerating, but it's not exponential. The inertia is definitely noticeable and a sign of increasing saturation in the Facebook app space.

I can think of 2 reasons for this:

1) If you think about it, there's a limited amount of real estate on a user's profile that they are willing to use for apps. The apps that manage to get onto users' profiles earlier tend to stay there. Facebook users have also started to get sick of the torrent of invites they get all the time and now tend to ignore new invites.

2) Facebook has been trying to prevent "spam" marketing by apps and they've changed a few things as a result:
- Apps are now rated according to the % of active users they have instead of just installs (total users with the app).
- FB API has changed to prevent apps from spamming users with invites. Earlier apps could allow users to send invites to all their friends and even reward users just for sending out invites. Not anymore, the new system restricts you to 15 invites and the developers don't have anyway to track the invites and new users.

Newer apps are going find it very hard to get any traction even if they are better than existing apps. The way I see it, if you want to launch an app now you have to either:

a) make an app that's very viral and is really going to make users want to add it to their profile
b) you spend alot of money either buying ad banner space from Facebook or advertising on apps with a larger user base.

I think the Facebook Platform still has some ways to go before it hits a mature stage of development. While most of the early apps were created by individuals, I expect to see more companies with bigger budgets really going all out to push higher quality apps which will mean better quality and variety for Facebook users.

For the application owners who are already on Facebook and have managed to secure a stable user base; that user base will become more valuable as time goes by and the barriers to entry start propping up...

...which is why we'll launching 2 more apps very, very soon.

Thursday, September 6, 2007

TYLER makes Singapore's first Facebook app!

It's our first MMO and we're pretty excited about it because we'll be launching it first inside Facebook and then later on mobileweapon.net.

Mobile Weapon: BattleStations! You can play the game now! just follow this link http://apps.facebook.com/battlestations/



We've been doing ALPHA testing since 2 weeks ago and I must say that the game is really fun even though it's now just into BETA. Here are some screen shots of the game.

Explore the world!
We've made sure there's plenty to do in MW:BS. If fighting all the time isn't your kind of thing, you can go exploring or trading to make some gold and maybe find rare items. We've added more than 50+ ships, weapons and upgrades. There are plenty of secret items to be found as well.



Ship to Ship Combat!
Remember the characters in MW1 boarded and airship and flew to the Imperial City? In MW:BS you are the captain of your own airship. Airships are a big part of Sios and we decided it be fun if you get to fly your own and try to become the most powerful battleship in Sios!


It's not MAWs but finally MW players will be able to engage in PvP combat!

Make sure you add the game to your Facebook account ASAP!

Saturday, June 9, 2007

Want to get into computer games?

Paul Barnett from EA gives a good, and funny, look at how to get into the computer game industry.

Friday, June 8, 2007

TYLER Projects and Mobile Weapon on Mr. Brown's WTF show!

Wednesday, May 2, 2007

Invitation to IDM networking event on the 29th

Hi everyone,

The MDA and IDM Programme Office will be holding a networking event on the 25th, May.

The approach to this event will be slightly different from your run of the mill networking events.

There will be 3 presentations made by technology providers who are keen to work with startups to develop applications on top of their platform. Individuals who are interested are encourage to submit their ideas on the event itself. Ideas which are innovative will then be funded through our micro funding scheme.

For this event, the focus will be on 'on the move' technologies, hence the presentation will centre around mobile, location based technologies et al.

If you are a startup looking for ideas to develop, do attend this event and see what inspiration you can draw from it.

Interested parties please indicate your interest to Chua_Wee_Nian@mda.gov.sg

Saturday, April 28, 2007

Looking for 3D modeler



TYLER Projects is looking for a 3D modeler with experience using Maya and texturing. Please sent samples of your work to tyler@tylerproject.com

Friday, March 30, 2007

Photos from the 1st Networking session




Just four days ago, we had ice-breaking, mentoring, networking and food for thought ... (click image to enlarge)



Wednesday, March 28, 2007

Looking for people who can build a web based car simulator engine

I have a startup looking to built a web-based car simulator engine where users can easily tune and modify a car's engine and look using simple drag and drop. An ideal engine would be one that looks like what GT4 is capable of. If there in anyone interested in coming on on this project, pls post comments here or drop me an email at Chua_Wee_Nian@mda.gov.sg

Pitches!

Dear friends,

Trust you had a decent time networking with fellow talents.

Anything up for grabs? SELL them here.

A penny for your thoughts? AIR them here.

Advice, Comments, Problems? POST them here.


Add a friend? EMAIL me here: adelinetan@smu.edu.sg